KJ (owlmoose) wrote,

  • Mood:
  • Music:


Today, on the recommendation of many people, we played Journey. What a gorgeous little game. Definitely recommended, although it was over too soon. Beautiful artwork, perfect music (the soundtrack was only $5 on iTunes, making it an instant buy), and it was often exhilarating. I enjoyed the little bit of multi-player, too.

Over on Tumblr, [personal profile] vieralynn asked me what my favorite part of the game was, and I had a hard time narrowing it down. The art? The atmosphere (to which the music was a perfect contribution)? The simplicity of gameplay? The sense that we are seeing the postscript to longer, older story, but this piece is all that we are ever going to get? A little bit of all of those, I suppose.

I feel like I want to talk about this game with people, but I’m not sure how to start a conversation about it. It seems almost too easy to suggest that the game is a metaphor for the cycle of life, but it’s just sitting right there, waiting for me. A trek through the desert, solving puzzles that you can do by yourself but are much easier if you have a little help, and then you die and are resurrected into a beautiful new place, where you can fly through the air almost with impunity — and then after passing through a mysterious door, you go back to the beginning. Maybe I should look for something beyond the obvious interpretation, but that seems pretty obvious.

If other people have thoughts, I would love to talk about them. And if you don't have thoughts because you haven't played it (and you have access to a PS3), then seriously, go play. It's a short game, and I'm already looking forward to experiencing it again.

This entry is also posted at http://owlmoose.dreamwidth.org/619808.html. There are currently comment count unavailable comments on DW.
Tags: videogames
  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

  • 1 comment